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Ultraman Victory



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Ultraman Victory is an ancient Ultra born from the power of the Victorium Stone. Ultraman Victory is the guardian of an underground race of people called the Victorians and the guardian of the Victorium Stone. He transforms using the Victory Lancer, and uses Spark Dolls. He has a time limit of three minutes, which, along with his stats, are the same as Ultraman Ginga. Alongside Ginga, his encounter with Etelgar and Ultraman Zero led to their fusion as Ultraman Ginga Victory

Techniques

Physical
  • Victory Hyper Fly : Victory flies similar to Ginga Strium at similar speeds, like him he does not use hand movements to fly.
  • Victory Hyper Kick : Victory performs a powerful flying jump kick. His leg V Crystal glows creating a V shaped aura around it. First used against Eleking.
Special
  • Victorium Shoot : His signature move, which appears as an orange beam with multiple light orange Vs in it. Victory draws an energy V by raising his hands and the V and yellow energy is absorbed in the V Crystal on his right arm. It is fired from an "L" position from the V Crystal on Victory's wrists, which means it is fired from the back of his hand. First used on Eleking.
  • Victorium Burn : A beam fired from Victory's head V Crystal. First used in his fight against Ginga
  • Victorium Slash : A Light Bullet. Victory can also fire his Victorium Slash with his leg V Crystal. Used it on the first episode to steal the EX Red King Spark Doll from Ginga and on the second episode against Eleking. He fires them with a roundhouse kick from either leg. The techniques is usually proceeded by him touch his attack leg with the other, after which he can fire them one after the other
  • Victorium Especially : Victory can fire a barrage of V shaped energy blasts from his V Crystals. Presumably his strongest attack. First used to protect him and Ginga by countering Five King's Super C.O.V attack.
  • Victorium Comfort : An attack that was never shown, according to the Super Complete Works, Victory used this attack to calm the rampaging Shepherdon in its rampaging spree back from the past.
Weapons

UlTrans : Using the Victory Lancer, Victory can partially Live with selected Spark Dolls, manifesting them through his right arm and enabling him to use their power. The dolls become weapons for Victory to use as he wields the Kaiju's powers through his arm. Ultraman Victory Knight

Ultraman Victory Knight
  • Ultraman Victory Knight
    • Origin : Victory Universe
    • Version : Ultraman Ginga
    • Type : Ultra Warriors
    • Alter Ego : Shou
  • Announcement :
    1. UlTrans : Ultraman Hikari!
    2. Ultra Fusion!! Ultraman Hikari! Ultraman Victory!
    3. Ultraman Hikari! Ultraman Victory! Ultraman Victory Knight!
  • Mode : Victory Knight
  • Height : 0 ~ Infinity
  • Weight : 0 ~ Infinity
  • >
  • Brawn :
  • Flight Speed :
  • Running Speed :
  • Underwater Speed :
  • Jumping Distance :
  • Grip Strength :
  • Appearances : Ultra Fight Victory
Ultraman Victory Knight is an enhanced version of Victory. Here, his red and black markings replaced with blue and silver and his V Crystals turned red. His main weapon is the Knight Timbre, a sword/flute object. Shou first played the Knight Timbre before he converted it into a sword, causing Victory to transform into this form. Said sword as well was created by Ultraman Hikari, whom later gave it to Shou as well as entrusting him with the duty to seal the Space Emperor.

Techniques

Physical
  • Enhanced Swordsmanship : It is implied that while Victory's host (Shou)'s combat level matches that of a street fighter, the possession of Knight Timbre somehow grants him the ability to be highly proficient in the way of the sword.
Special
  • Victorium Slash : A Light Bullet. Victory Knight can also fire his Victorium Slash with his leg V Crystal. As Victory Knight, this technique is currently exclusive to Ultraman Fusion Fight!.
Weapons

Knight Timbre : His main weapon, he can use it in combat and unleashing attacks in forms of conventional assaults or musics. This weapon is invented by Hikari, and it can only be used in conjunction with Shou due to his inner Victorium energy. Fusion Up (Ginga Victory)

Fusion Up (Ginga Victory)
  • Ginga Victory
  • Announcement :
    1. Bare witness of our bonds! Ultra-Touch : Ginga! Victory! Ginga Victory
    2. We now fight as one hero! Ultra-Touch : Ginga! Victory! Ginga Victory!
    3. Ultra Fusion!! Ultraman Ginga Victory!
  • Transformation Device : Ultra Fusion Brace
  • Mode : Fusion Up
  • Height : 0 ~ Infinity
  • Weight : 0 ~ Infinity
  • Brawn :
  • Flight Speed :
  • Running Speed :
  • Underwater Speed :
  • Jumping Distance :
  • Grip Strength :
  • Appearances : Showdown! The 10 Ultra Warriors!, Ultra Fight Victory, Ultraman X
Ultraman Ginga Victory is a fusion of Ultraman Ginga and Victory, achieved when both Hikaru and Shou scan the Ultra Fusion Brace with the Victory Lancer. Ginga Victory gains access to most of the main Heisei Ultra's powers in addition to his original and Victory's attacks. He still has Star Mark-like features on his head from Ginga Strium and most of his appearance change to resemble that of Victory.

Techniques

Physical
  • Ginga Victory Hyper Punch : A punch attack.
  • Ginga Victory Breaker : A superman punch attack, used to destroy even the biggest opponent of all.
    • Ginga Victory Hyper Kick : A kick attack
Ginga and Victory's

Ginga
  • Consciousness Transfer : Ginga's original technique, this is used by Ginga Victory to transfer Hikaru's consciousness to Arina and rescue her from Etelgar's influences. Like the original, it also renders Ginga Victory to be vulnerable and would be easily defeated by Etelgar had Cosmos not interfere
  • Ginga Cross Shoot : Ginga's main finisher, performed by crossing his arms in a "V" position before spinning and drawing them backwards to perform an L-style finisher beam. This finisher is accessible in Fusion Fight! should the players choose to scan Ultraman Ginga's cards number 1-034, T-017 or P-008
  • Ginga Thunderbolt : One of Ginga's alternate finisher, he raises his left arm to the air, shooting bolts of electricity and creating a swirl of storm clouds. Using this to form a disk, Ginga Victory then throws the collected bolts as a vortex with his right hand. This finisher is accessible in Fusion Fight! should the players choose to scan Ultraman Ginga's cards number 1-011 or W-006.
  • Ginga Especially : Ginga's last and strongest finisher, performed by charging and absorbing a spiral galaxy and fires a rainbow colored beam from his entire body. It can then be charged to full power to finish off the opponent. This finisher is accessible in Fusion Fight! should the players choose to scan Ultraman Ginga's card number 5-002 or 6-043.
Victory
  • Victorium Shoot : Victory's main finisher attack. He draws an energy "V" by raising his hands and the energy construct is absorbed to his right arm. It is fired from an "L" position from the back of his hand. This finisher is accessible in Fusion Fight! should the players choose to scan Ultraman Victory's cards number 1-012, T-018 or PC-003.
  • UlTrans : With Shou as a co-host, Ginga Victory can partially Live with selected Spark Dolls, manifesting them through his right arm and enabling him to use their power. The dolls become weapons for Ginga Victory to use as he wields the Kaiju's powers through his arm.
Past Heisei Ultras' Techniques (via Ultra Fusion Brace)
  • Ultra Fusion Shoot : Ultraman Ginga Victory's signature move, fired in a '+' position. This technique is made by combining the powers of all previous Heisei Ultras.
  • Ultraman Tiga, Dyna, and Gaia :
    • Zepellion Ray : Ultraman Tiga's signature move in Multi Type, used as a finishing skill against most monsters. It is charged using the arms and then fired off as a white, incinerating laser.
    • Solgent Ray : Ultraman Dyna’s primary signature attack in Flash Type. First performing his signature thumbs up and forms the conventional "+" arm position to launch a blue ray.
    • Photon Edge : Ultraman Gaia's primary finisher. It was made by generate a large, pink whip-like beam from his crest bands on the back of his head. He clenches his fists, and bows his head before heaving backwards, generating the whip. He then thrusts his head forward, unleashing the attack.
  • Ultraman Cosmos
    • Full Moon Rect : Fired from his right palm, instead of an attack this soft ray quiets excitement and calm emotions in others.
    • Cosmium Ray : Ultraman Cosmos’ primary attack in Eclipse Mode, this beam is charged in the arms and then fired. This attack can instantly kill a monster in one hit.
  • Ultraman Nexus
    • Cross-Ray Schtrom : A Specium Ray-like attack fired in a "+" position.
    • Over-Ray Schtrom : "L" style beam attack. Can kill monsters in one hit.
  • Ultraman Max
    • Maxium Cannon : Ultraman Max's finisher attack made by raising his left hand gathering particles and fires a left-handed "L" style beam.
    • Galaxy Cannon : An attack initiated by Max Galaxy.
  • Ultraman Mebius
    • Mebium Shoot : Ultraman Mebius' signature attack, a cross style beam that can destroy monsters in one hit. First used in Ultraman Ginga S Movie as the first past Ultraman attack to be used.
    • Mebium Burst : Ultraman Mebius Burning Brave Mode's finisher, made by creating a large ball of fire in his hands; first he places his hand over and throws his arms in the air. He bring his hands together at his chest, holding the fireball. He then hurl the fireball at his foes.
  • Ultraman Zero
    • Wide Zero Shot : A "L" style beam similar to Ultraseven's Wide Shot. First appeared in Ultraman Ginga S Movie to intercept an escaping Etelgar.
    • Emerium Slash : A beam similar to Ultraseven's Emerium Beam, a blast was strong enough to obliterate several opponents. This attack is first revealed in Ultraman Fusion Fight! 2016 as his side attacks and has yet to make a proper appearance in the television/theatrical media.
Legendary Ultra Device See more: Related Post : Source : wikipedia / ultra.wikia
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