Ultraman Leo is an Ultra foreign to the Land of Light, instead hailing from the fallen Planet L77 of the Leo constellation, where he and his brother Astra were royalty. After his planet was destroyed by Alien Magma I and his twin Giras kaiju, he traveled to Earth, intending to make it a second home. While there, he blended into human society as Gen Ohtori, and became a gym instructor at a fitness club for children. But, when the Alien Magma that destroyed L77 came to conquer Earth, he was forced to take action. Leo met Ultraseven during his initial fight against Alien Magma, and became the first Ultra Crusader of Earth to not hail from the Land of Light.
Unlike most of the previous Ultras to visit Earth, Leo's fighting style specializes in martial arts giving him far greater physical abilities than any other known Ultras. Despite his foreign origins, he, along with Astra, were readily accepted into the pantheon of the Ultra Brothers. During his tenure on Earth, Leo and Seven became very close, and it was for this reason that Seven would eventually entrust the training of his son Ultraman Zero to Leo and Astra. Leo originally lives at Nebula L-77 in the Leo constellation, along with members of his species including his younger brother Astra and his pet Ron, whom is similar to the beings in Nebula M78. However, Nebula L-77 was destroyed after raging a war with Alien Magma. As a result, Leo, Astra and Ron become the only survivors of Nebula L-77.
Publication Information
- Leo : Ultraman Leo
- Japanese : ウルトラマンレオ
- Version : Ultraman Leo Series
- Height : 51m - 52 m
- Weight : 48,000 t
- Flight Speed : Mach 7
- Running Speed : 800 km per hour
- Underwater Speed : 150 knots
- Jumping Distance : above 1000 m
- Physical Strength : Ultraman Leo can lift a 200,000 tons tanker
- Vision : Can see a matchstick 100 km away
- Body Features :
- Beam Lamp
- Protector
- Color Timer
- Ultra Armor
- Leo Mark
- Ultra Eyes
- Type : Ultra Warriors
- Host : Gen Ohtori
- Transformation Device : Leo Ring
- Relative :
- Ars : Father
- Mother : Deceased
- Astra : Younger Brothers
- Affiliation : Monster Attacking Crew (MAC)
- Gender : Male
- Origin :
- Season : Ultraman Leo
Ultraman Leo Timeline
- Main Article : Ultraman Leo Timeline
Ultraman Leo With Ultra Mantle
- Main Article : Ultraman Leo With Ultra Mantle
- Origin : Planet L-77 (Showa Universe)
- Version : Ultraman Leo Series
- Type : Ultra Warriors
- Host : Gen Otori
- Form : With Ultra Mantle
- Height : 51 m - 52 m
- Weight: 48,000t
- Flight speed : Mach 7
- Running speed : 800 km per hour
- Underwater speed : 150 knots
- Jumping Distance : above 1000m
- Physical Strength : Can lift a 200,000 tons tanker
- Vision : Can see a matchstick 100 km away
- Armed : Leo Nunchaku, Leo Ultra Mantle
- Appearances : Ultraman Leo Series
- Main Article : Robot Ultraman Leo
- Origin : Planet Salome
- Version : Ultraman Leo Stageshow Only
- Type : Robot Super Man
- Creator : Alien Salome
- Height :
- Weight:
- Flight speed :
- Running speed :
- Underwater speed :
- Jumping Distance :
- Physical Strength :
- Vision :
- Armed :
- Weakness :
- Finisher :
- Appearances : Ultraman Leo Stageshow Only.
- Robot Ultraman Leo is a Salome Robot version of Ultraman Leo, that only appeared only in a stageshow
Physical:
- Leo Kick : Ultraman Leo's signature move. Ultraman Leo jumps to an amazing height of 1,000 meters into the air and charges his foot with energy, striking his opponent with a powerful jump-kick. It can destroy monsters with one blow. Unlike other Ultra fighters' kicks, feet are red lit to charm enemy body. Although the right foot glows exclusively, sometimes the left foot and both the left foot and the right foot (but only one foot to hit the opponent) sometimes glow. It is said that there is power of 10,000 dynamite plants. There are several variations of this ability that are seen throughout the show. It is Leo's strongest move. First used in episode 8.
- Corkscrew Kick : If Leo spins at a high speed, and then uses the Leo Kick, he can descend on opponents and damage them heavily, to the point that he is easily able to decapitate them. This was only used on the Gillas Brothers.
- Leo Chop : Ultraman Leo can charge his hands with the same energy of his Leo Kick and chop his enemies to bits. There is a single batting killer type that shoots exactly aimed at the weak point of an enemy with one hand and a continuous attack type that reduces the enemy's fighting force by alternating with both hands. There are several variations of this ability that are seen throughout the show.
- Leo Body Slicer : By summoning energy into his hand, Leo can use a chop against his foes and destroy them.
- Body Boomerang : Leo can rotate and spin his body at high speeds and rush towards his enemies to destroy them in one hit.
- Leo Punch : A variation of the Ultra Punch. Leo can punch his foes with a high damage enough to leaving a hole in their body. Can destroy monsters in one hit.
- Wrist Beam : Leo can emit a powerful beam from the devices on his wrist. Can destroy monsters in one blow.
- Color Timer Shot : Leo can emit a blue laser-like beam from his Color Timer, but only while it glows blue. Can destroy monsters in one shot.
- Light Ball : Leo can emit a powerful red energy ball from his jointed hands. Used in many episode, such as against Blizzard in episode 45. It can destroy monsters in one shot.
- Dark Shooter : Leo can emit a small, arrow-shaped energy blast from his hands. Used to take down flying foes.
- Ultra Shooter : Another version of Dark Shooter, Leo can emit a small, arrow-shaped energy blast from his hands. Used to take down flying foes.
- Ultra Shot : A small white energy blast Leo can emit from his clasped hands.
- Ultra Shooting Beam : An extremely powerful beam Leo can fire from his arms. Can destroy entire planets.
- Leo Cross Beam : Leo can emit two powerful streams of zig-zagging lasers from the beam lamp on his forehead.
- Fingertip Beam : Leo can emit a powerful yellow energy beam from his fingertips when they are both pointed forward.
- Leo Flash : Leo can use energy from his Color Timer through both of his fists and release it like a blue flash. Can destroy monsters in one hit.
- Beam Lamp Beam : A light beam which Leo emits from his Beam Leam. Can destroy monsters in one shot
- Judo : Leo is highly skilled in a form of Judo called Space Judo. He is highly skilled in several Martial Arts moves. These includes suplexes, throws, chops, and flips. Also, Leo received further training from Ultraseven, especially when he suffered defeated against an enemy, allowing him to win the next time.
- Revive Ray : A ring-shaped light beam which Leo emits from both of his eyes. Used to restore the damaged body of Guiro, thus reviving the alien.
- Full-Body Radiation : Leo can emit a powerful wave of heat from his very being in beam form. Used only in episode 39 to melt the ice that imprisoned Astra.
- Calming Ray : Leo can emit an energy ray from his hands that will pacify a monster.
- Blind Tactics : By drawing sun energy and amplifying it, Leo can release powerful lights and temporarily blind the enemy like Astra. Used in episode 17 against Alien Wolf.
- Crystal Ball Attack : Leo using the crystal ball that Toru given him - who catches it from Black Directive. He impart energy in it and throw towards Black End. Only used against Black End.
- Ultra Double Flasher : Along with Astra, Leo can fire a very powerful red beam of lightning together from their hands. Able to destroy several or powerful monsters.
- Ultra Double Spark : With the help of Astra, Leo can fire a beam of light together from their hands. Able to repair the broken Ultra Key in episode 39.
- Leo Double Kick : Leo can perform a double kick alongside Astra.
- Leo Astra Kick : With help from Astra, Leo can perform a double kick.
- Mebium Leo Kick : With Ultraman Mebius in Burning Brave, Leo can perform a double kick.
- Leo Zero Kick : With help from Ultraman Zero, Leo can perform a double kick.
- Zero Double Flasher : Along with Ultraman Zero, Leo can fire a very powerful red and green beam of lightning together from their hands. Able to destroy several or powerful monsters.
- Leo Nunchaku : Ultraman Leo's signature weapon, created by using a factory's smoke stacks and his psychokinesis, Leo can conjure up this pair of Nunchaku to do battle when needed.
- Ultra Mantle : Presented with the cape of Ultraman King, Ultraman Leo can transform it from a cape into various objects objects and stop incoming projectile attacks with the item. When not in use it is stored as a gold band on his left arm
- LeoBrella : Leo can summon a giant umbrella (called "LeoBrella in Ultraman FE3) from his left armband that was given to him by Ultraman King. This item was first used in episode 26 of the series, where he fights Alien Pressure. He can also stab enemies with this item. Leo can also uses it as a shield.
- Ultra Mantle Mirror : A dimensional portal that allowed Leo to escape Alien Mazaras' other-space prison.
- Crystal Ball : A crystal ball, given by one of Leo's students on Earth whom catches it from Black Directive. Leo using the crystal ball and impart energy in it and throw towards Black End. Only used against Black End.
- Leo Bracelet : A weapon Leo is equipped with on his wrist. He gains some Abilities from it.
- Leo Syringe : A syringe that is deformed from his leo braclet used in episode 18 to extract Batton's blood has sucking to save Momoko, Toru, Kaoru and the others.
- Leo Spark : Leo can emit a powerful yellow energy beam like arrows from his bracelet. Can cutting monsters' bodies or even destroy them in one shot. It is used in episode 20 and 27.
- Leo Pinwheel : A pinwheel which Rolan given for Gen (Leo's human form) for his kindness for her. Leo used to it by summon it and impaling Alien Magma. Only used against Alien Magma.
- Ultraman Leo Spark Doll
- Ultraman Leo Ultra Cyber Card
- Ultraman Leo Ultra Fusion Card
- Ultraman Leo Ultra Capsule