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Ultraman Taro




Publication Information
Ultraman Taro is the son of Father of Ultra and Mother of Ultra. He was trained ever since he was a young boy, in order to become the most powerful Ultraman. He currently resides as a teacher in the Land of Light, where he teaches young and adult warriors alike how to fight at the Ultra Coliseum.

Ultraman Taro

Child (Ultraman Story Version)

Child (Ultraman Story Version)
  • Child (Ultraman Story Version)
    • Origin : Land Of Light (Showa Universe)
    • Version : Ultraman Story
    • Type : Ultra Warriors
    • Form : Child
    • Host :
    • Weight : 55,000 t
    • Height : 53 m
    • Flight Speed : Mach 20
    • Running Speed : Mach 1
    • Swimming Speed : 160 knots
    • Jumping Height : 600 m
    • Underwater Traveling Speed :
    • Underground Traveling Speed :
    • Strength :
    • Grip Strength :
    • Jumping Distance :
    • Appearances : Ultraman Story
Taro (Ultraman Ginga Version)

Taro (Ultraman Ginga Version)
  • Taro (Ultraman Ginga Version)
    • Origin : Land Of Light (Showa Universe)
    • Version : Ultraman Ginga
    • Type : Ultra Warriors
    • Form : Child
    • Host :
    • Weight : 55,000 t
    • Height : 53 m
    • Flight Speed : Mach 20
    • Running Speed : Mach 1
    • Swimming Speed : 160 knots
    • Jumping Height : 600 m
    • Underwater Traveling Speed :
    • Underground Traveling Speed :
    • Strength :
    • Grip Strength :
    • Jumping Distance :
    • Appearances : Ultraman Ginga, Ultraman Ginga S
Taro With Brother Mantle

Taro With Brother Mantle
  • Taro With Brother Mantle
    • Origin : Land Of Light (Showa Universe)
    • Version : Ultra Movies
    • Type : Ultra Warriors
    • Form : With Brother Mantle
    • Host :
    • Weight : 55,000 t
    • Height : 53 m
    • Flight Speed : Mach 20
    • Running Speed : Mach 1
    • Swimming Speed : 160 knots
    • Jumping Height : 600 m
    • Underwater Traveling Speed :
    • Underground Traveling Speed :
    • Strength :
    • Grip Strength :
    • Jumping Distance :
    • Appearances : Ultra Movies
Techniques

Physical
  • Ultra Dynamite : A dashing attack in which Taro is engulfed in flames. The impact causes a massive and powerful explosion, destroying enemies with ease. Taro then reforms back to normal. This ability also has a dangerous side-effect for Taro. Due to it taking a lot of his energy to perform, upon reforming, Taro is both physically and energetically exhausted. It was also used in Mega Monster Battle: Ultra Galaxy Legends The Movie to preserve the last light left of the Plasma Spark.
  • Swallow Kick : A flying kick from 600 meters up, performed after multiple midair flips.
  • Atomic Punch : A powerful rushing punch that can blow a hole through the enemy's body.
  • Ultra Chop : A series of rapid chop attacks.
  • Hand Knife : A chop attack of massive power. So much so that it can remove appendages of enemies like a knife through butter.
  • Taro Bomb Thrust : An enormous punch that sends opponents flying.
  • Rapid Punches : Taro can fire off consecutive punches to stun an enemy. Used on Dark Lugiel in Ultraman Ginga episode 11.
  • Super Body : Taro's body can easily remove materials that are stuck to his body.
Special
  • Storium Ray : Taro's signature move fired from his arms put in a "T" style.
    • A non-charged variant can also be fired. It is less powerful than the standard Storium Ray.
    • Neo Storium Ray : A X-style variation of the Storium Ray.
  • Twin Energy Stream : Ultraman Taro can fire two beams of blue energy from his hands. These beams, like his other beams, is capable of annihilating entire creatures in one shot.
  • Foot Beam : When needed, Ultraman Taro can fire a red beam from his foot. He rarely uses this, however.
  • Blue Laser : Bolts of lightning fired from his horns, the Taro Lightning combines into one bolt and is used to sever body parts from his opponents.
  • Arrow Ray : Ultraman Taro can fire explosive energy arrows from the sides of his head.
  • Crescent Cutters : A crescent shaped energy cutter fired from his hands. Used against Deathrem.
  • Shooting Beam : A beam from both hands.
  • Hand Beam : A beam from both hands, emitting light red bullets.
  • Cross Ray : A beam by crossing the hands and emitting energy to the surroundings.
  • Ultra Slash : A small ring of light that can slice monsters in half. Used on Gorgosaurus.
  • Guts Needle : A beam fired from Taro's fists, followed by an Ultra Funryū.
  • Taro Shot : Taro can fire a 'L' style ray from his hands. Used when he was young.
  • Beam Shuriken : A yellow shuriken-like disk projectile.
  • Fire Dash : Taro engulfs himself in flames and then launches all of said flames at the enemy. Can destroys monster in one shot.
Other
  • Teleportation : As a Spark Doll, Taro can teleport from one place to another.
  • Ultra Freezer : Twin streams of freezing beams Taro fires from his hands, they are cold enough to freeze monsters solid. Taro shouts "Ultra Freezer" before firing it.
  • Ultra Frost : Taro has a technique similar to Zoffy's Ultra Frost, where he spews out freezing mist from his hands.
  • Twinkle Way : A tunnel he creates to return to the Land of Light.
  • Ultra Psychokinesis : Much like Seven, Taro has access to Ultra Psychokinesis. He used it in his battle against Enmargo to trick the majin into thinking that he had been decapitated. Also used several times in Ultraman Ginga to assist Hikaru.
  • Taro Barrier : A defensive shield to protect himself against attacks.
  • Light Transfer : Taro can transfer energy to allies, reviving them.
  • Energy Transfer : Taro can transferred his energy to allies, replenish their Color Timer.
  • Travel Sphere : Used by Taro to travel to Earth.
  • Ultra Scope : Taro imprisons the enemy in a dome.
  • Ultra Spout : Taro spins so fast that he generates a vortex. It can suck monsters into it and even destroy them. Taro usually shouts "Ultra Spout" before he spins.
  • Ultra Sign : Like other Ultras, Taro is capable of creating an Ultra Sign.
  • Eye Beam : Taro reveals invisible enemies.
  • Revive Ray : A yellow ray that revives beings fully.
  • Anti-Gravity Ray : Several red arrows that telekinetically raise objects.
  • Push Return Ray : A barrier of stars that reflects any projectile attack.
  • Ultra Water Flow : A small jet of water.
    • Ultra Shower : A jet of high-pressure water fired from Taro's hands.
  • Ultra Lance : After removing Tyrant's Barabba Whip, Taro empowers it to throw back at him. This acts similar to the traditional Ultra Lance.
  • Ultra Chain : Taro can create a chain to capture enemies.
  • Extinguishing Fog : A mist that easily puts out flames.
  • Growth Stop Ray : A yellow ray that stops devolved enemies from evolving once more.
  • Wipe Laser : A ray that Taro used when he got covered with bubbles in Ganza's bubble attack in episode 7. Taro wrapped his body with a band of rays and destroyed the bubbles.
Combination
  • Ultra Six-in-One : Taro merges with the Five Ultra Brothers so that he is strong enough to enter the fires of the Ultra Tower to retrieve the Ultra Bell to defeat Mururoa (episode 25). He uses this again to fight Grand King in Ultraman Story. This form is called Super Ultraman Taro.
  • Ultra Blocker : Used with Hikari, Ace, and Mebius to revert the Giga Battle Nizer to its neutral state
Weapons
  • Taro Bracelet : Taro's personal Ultra Bracelet.
    • Bracelet Lancer : Taro can change his Taro Bracelet into a double-ended spear-like weapon and throw it at monsters.
  • King Bracelet : An upgrade of the Taro Bracelet delivered by the Mother of Ultra. Converts into a muzzle, a plastic blue bucket filled with water for waking up drunken monster Veron, and a "magic hand."
    • Bracelet Beam : Taro can fire a blue beam from his bracelet.
    • Red Beam : Taro can fire a red beam from his bracelet.
    • Taro Rings : Taro can fire blue rings from his both hands using his bracelet. Used to revive Pandora and her son.
    • Ultra Thawing : While being frozen, Taro can use his King Bracelet to melt the ice by firing a red beam.
    • Taro Cutter : Ultraman Taro can fire twin slicers from his King Bracelet.
    • Taro Split : Taro uses his King Bracelet to create an illusory copy of himself to trick enemies. Used on Birdon to trick it into flying into an active volcano.
    • Taro Fire : Taro can use his King Bracelet and heat up a fire and burn the foe. Used against Mushra.
Super Ultraman

Taro gains a few new or strengthened abilities as Super Ultraman Taro.

Physicals
  • Durability : As a Super Ultraman, Taro can withstand far more damage than in his normal state, and is much more resistant to heat, as shown when he enters the Ultra Tower to retrieve the Ultra Bell.
  • Palm Blocking : Taro can defend himself against powerful beams simply by using his palms.
  • Taro Kick : Taro kicks his enemy using golden energy. Each kick is very powerful.
Special
  • Cosmo Miracle Ray : A powerful laser he shoots from his raised arm and the side of his body, including his armpit, after combining with his five other Ultra Brothers. Used only in Ultraman Story against Grand King.
  • Storium Ray : Taro is able to fire a more quickly-charged and powerful version of the Storium Ray.
  • Hand Ray : Taro shoots a ray of light from both hands.
  • 6 Ultra Brothers' Techniques : From the Strium Brace's capabilities, it can be inferred that Super Ultraman Taro can use the techniques of the Six Ultra Brothers.
Fusion Up (Ultraman Orb's Version)

Burnmite

Ultraman Taro + Ultraman Orb's (Burnmite) + Ultraman Mebius
  • Main Articles : Ultraman Orb's Burnmite
    • Origin : Land Of Light (Nebula M78)
    • Version : Ultraman Orb 2016
    • Type : Ultra Warriors
    • Form : Burnmite
  • Announcement :
    1. Ultraman Taro! Ultraman Mebius!
    2. Fusion Up! Ultraman Orb : Burnmite!
    3. I'm burning in crimson red!
  • Fusion Ultra :
  • Host : Gai Kurenai
  • Weight : 50,000 t
  • Height : 50 m
  • Flight Speed : Mach 11
  • Running Speed : Mach 2.7
  • Jumping Distance : 900 m
  • Underwater Traveling Speed : Mach 2.4
  • Underground Traveling Speed : Mach 3
  • Strength : 100,000 t
  • Grip Strength : 70,000 t
  • Appearances : Ultraman Orb
Burnmite is Orb's strength form which uses assets of Ultraman Taro and Ultraman Mebius. This form's name is a portmanteau of Taro's "Ultra Dynamite" and Mebius' "Burning Mebium Dynamite"

Lagendary Ultra Device See more: Related Post : Source : wikipedia / ultra.wikia

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